physics

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Everything is made via physics, Very simple code: 6 events only (3 for tank creation, 2 for controls and 1 for camera)
  • I want to make a object in physics that is like a cushion/spring

    it will give some but then push back after

    any suggestions?

  • Can you explain a little more what you want. I did not quite understand what you are looking for?

  • im trying to create a force-field in physics and when the car I have hits it i want the car to push into it but for the force-feild to push back

    as it is right now the force-feild just stands solid and there is a firm resistance when the car hits it

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  • hmm...

    Perhaps you could try using different states of your car.

    Like "impact" and "pushback" or something.

    So when the car first hits the forcefield you set the state "impact" and do the stuff that you want to happen with the car. Then when that stuff is finished, you set to next state "pushback" and you do that stuff you want to happen there.

    You could also try the Timer behaviour.

    Like when the car hits your forcefield, a timer starts, and after a certain amount of time you can trigger a "pushback"

    Try to use Apply physics force towards position, or towards angle, when you want to affect your car to move in certain directions. You could also try Apply impulse to see if that gets you a better result.

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