Thanks 4 the quick reply...
Now I changed my Event:
Player ---> On Collision with (Enemies) ---> Player apply Impulse (-10) towards (Enemies.X,Enemies.Y), (ImagePoint 2)
Nothing happens...
For testing purposes I added the same Event with an "On Key Pressed" trigger... This wont work as long as I keep moving (Platform Behavior). On floor I'll dash through the level. Not on floor - nothing happens... This seems restrictiv as I have to disable the Platform Behavior to perfom some physics. Though, disabling Platform istn't the solution for my problem:
Player ---> On Collision with (Enemies) --->Player.DisablePlatformBehavior ---> Player apply Impulse (-10) towards (Enemies.X,Enemies.Y), (ImagePoint 2)
Nothing Happens...
As I start my game in Debug Mode, Physics for the player are "sleeping" - on collision they are set "true"... I'm confused ^^
//EDIT
ImagePoint(2) = Player Mid (Both X,Y)