Basic % chance logic - roll 100, compare results
On Trigger
Set RollVariable to random(100)
If RollVariable comparison 1 is true, do something
Else If RollVariable comparison 2 is true, do something
ect.
For your comparison conditions, you can compare to another variable, which can be changed as you dictate
For example, if you want a decreasing trigger chance -
TriggerChanceVariable = 25
If RollVariable <= TriggerChanceVariable - Subtract 1.25 from TriggerChanceVariable
Else - Set TriggerChanceVariable to 25, subtract 1 bullet