All right. This is what you have to do basically:
http://www.mediafire.com/view/6eb3f48e5 ... Friend.JPG
Inside For Each, put those events related to your object in. This will cause all objects to be individually addressed. Be careful on performance though. If you have many of these For Each events and many objects checked with For Each events, your game could be slow to a crawl. Be careful.
But before taking this for granted, please create an empty project to play around with events with and without For Each. Perhaps this could give you some more idea.