Okay, so if we had a top-down or isometric game, and we wanted a hero to move to an exact location, how do we go about this?
I set up a quick capx example. Now, the blue box should be "completely" overlapping the green box, but it always stops right in front of it. I tried playing with cell size and whatnot, but it didn't ever seem to stop where I wanted. I want it to land on it dead center.
Think of the green box as a marker rather than a sprite. It would be an invisible marker that indicated exactly where the hero would stop walking. While it is close enough for normal games, it would not really work as well if you wanted tile-based floors since the hero would never be centered (the green box would be centered on each tile).
I don't know if what I'm trying to do is even possible, but I thought I'd post here and see. Obviously, this could be done with other behaviors than pathfinding, but I need them to walk around obstacles or walls.