Hello! I'm playing around with an endless runner type of game, and wanted to use particles to create a burning embers effect. These embers spawn at random points on the ground, purely for visual goodness, and your character can run right through them.
The trouble is, because of the way the endless runner setup works, the ground and all the objects are moving to the left of the screen, even though to the player it looks like the character is moving right and the camera is following him. Since the embers are constantly moving to the left, it creates a trail of particles behind it as it moves across the screen, which ruins the illusion.
Is there any way to have the particles constantly moving to the left, as well as their spawn point?
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