As far as I know, unfortunately, you will have to make your own particles;
-make a sprite 'drop', give it a "bullet" behaviour and "solid".
then:
- use "for" loop to create 50 objects 'water drop'
- set angle of motion to something like "random(240, 300)"
- set parameters such as "speed of motion = random(500,1000)", "gravity = ..." etc, to make it look the way you want.
- On collision between "drop" and "ground" do some other actions, such as "disable bullet begaviour", change animation, etc...