Hi, everyone!
I'm trying to overlap Y positions where i'd like my character goes up ,climb a vine, like a rope.
I'm not using Pin. I'm seting positions. When Player colides he follows vine's angles and positions X and Y. The Player can swing applying impulse right and left. I'd like to make the player goes up Y pressing down a key, but i can't, cause he already fixed on the vine's Y position.
When i set player's position to follow vine"s angles and position X and Player Y, to free that vector, the player doen't follow the vine, he stays floating away when the vine is swinging.
The vine has 7 sprites with Physics and Joints - Everything works ok My only problem is to make the player climb and Swing the vine simultaneously preserving both Y coordinates.
Player | Vine=1 => set position to (vine.ImagePointX(0),vine.ImagePointY(0))
=> set angle to Vine.Angle degress
Player | Vine=1 =>
-- Up Arrow is down => Set 8direction vector Y to -90
-- Down Arrow is down => Set 8direction vector Y to 90
Thx for the attention.hope anyone here could help me :)