Hi, I'm making something with a large number of generic pick-up items (think coins in Super Mario), several hundreds up to more than a thousand per layout.
I need to make every instance within a certain area move, but checking each instance is very taxing on performance with mobile devices. It appears to be a bit more efficient to do an "is on-screen" check before comparing the precise coordinates, but it's still getting pretty demanding with larger layouts / higher item counts.
Are there any tricks to speed this up a little more?
I was thinking about not putting the object instances in the layout editor but instead load them in chunks when certain areas come on-screen, but then again I'm wondering if creating 50-or-so objects at certain coordinates might also cause slowdown on low-end devices? (Also, if I'm going that route, is there any convenient way to turn a layout into a series of create object actions?)