.capx at the bottom
Let me elaborate, I need one number variable to see if another variable equals itself. I have a time system set up through number variables and "Every X seconds.." events, and another set of variables that work alongside a Slider.
The Hour number is simply a text box that is changing to whatever the value is of the slider. But whenever the player clicks Go, it will record the Hour to a number variable and the AM/PM to a text variable.
I have an NPC that you can send away to scavenge, you can use the slider to set the hour he comes back for and you can click the AM/PM to toggle it to set what time of day he comes back. When you click go he uses pathfinding to leave the counter and go somewhere outside of the players view, when he arrives at his destination he finds a path back to the counter. He won't move along this path until the Hours and PM in the time system matches what the player set from the Slider.
[Is HOURS = to (whatever the return number hour is)]
[ Is AM/PM = to (whatever the return text AM/PM is)]
I know this may appear confusing and unorganized, so here is a .capx to help. http://goo.gl/ErFiFZ The NPC event sheet is 'Colonists' and the time system is within the 'HUD' sheet. (It's not dropbox, but just click the downward point arrow in the top right corner to download it)
Thanks in advance!