object time scale?

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  • How do I make only my player move/animate during a certain period AND make everything else (enemies, animated backgrounds) not move during same period) ?

    I tried this:

    Player is playing "Attack"

    Player's frame >= 0

    Player's frame <= 4

    -> Set time scale for Player to 0.5

    -> Set game time scale to 0.0

    and this

    Player is playing "Attack"

    Player's frame >= 0

    Player's frame <= 4

    -> Set game time scale to 0.0

    -> Set time scale for Player to 0.5

    Both doesn't make the enemies or animated background stop animating/stop moving.

    It says in description that object time scale OVERRIDES game time scale, so the first event above should work, right?

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