I've got a object when on collision, goes to another object. It sets angle to the object: Object.X,Object.Y and takes off via the Bullet behavior.
The problem is that it goes straight to the origin of the object and that is where the object is least present, since I've moved the origin to fit some other needs. How do make a projectile set angle to another object and not just go to it's origin, rather other parts of the targeted object.