How do I NOT turn on subgroups??

0 favourites
  • 3 posts
From the Asset Store
2D fighting template based in the game that defined the fighting games genre.
  • So I've been working on a game for quite a while. I never implemented a pause function because it always makes me uncomfortable, haha. I'm coming to regret it now as i grouped all my groups in a big group called ALL, thinking it would be easy to just toggle this group on/off to have my game pause. I have a few sub-groups in this ALL group that are deactivated or get deactivated.

    The problem comes up when toggling the ALL group on/off since this seems to activate sub groups and starts unwanted events. Is there any way to NOT activate these deactivated groups when toggling the ALL group?

    Thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • No, activating a parent group does not automatically activate deactivated subgroups. There must be some other event in your code that's doing this.

  • Yes, you're absolutely right! All the 'trigger once' events I had caused the issue. Thank you!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)