for RTS like games, I have been looking into using more synched objects for every single peer.
In my current development tests, I have been using a single sprite object, with animations and frames.
Animations representing sides (peers), frames representing the ships.
Stuff just goes wrong to say the least
Things go wrong with the assigning of peerids, I think, which seem to have the need to be unique .... which gets problematic if you want to associate something after the creation of the first object for a given peer .... (which also got assosciated with peer)
I would prefer to keep using the synching options, as they work best with the positions and such.
so .... I am looking for inspiration on how to approach this issue.
Change my objects setup ?
Change synch methods to direct control methods ?
Perhaps I am just missing a simple thing/option/approach which could enable me to do what I want .... RTS game play.
Perhaps Ashley has some ideas .....
cos somehow I think me asking this here is just wishful thinking ...