How Can I make multiple instances of an enemy all attack?

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126 vocal sound effects interpreted by three different actors divided in: Dialogues, attacking, dying, pains, emotions
  • I'm currently working on a top down bullet hell game where enemies chase the player and shoot at him. However, when I add the events that make enemies shoot at a certain interval, it only applies to one of them at a time even though several can be on-screen at once. How can I make them all do the same action?

    Thanks in advance!

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  • Hi,

    Normally I did not have this problem, so maybe it's some issue with your configuration, but OK, I can offer you a solution for your situation.

    Create a GLOBAL variable SHOOT = 0

    Say:

    SYSTEM Every X seconds (e.g. every second)

    AND when SHOOT = 1

    ACTION = Enemy shoots

    So regulate their shooting by turning ON and OFF the SHOOT variable.

    Another TIP:

    A cool tip is to say every X seconds (e.g. 0.5)

    SYSTEM pick a random enemy instance

    SHOOT

    This creates a more realistic game rather than all shooting at same time.

    Good Luck!

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