I'm trying to have it so that different animations and events play out depending on whether my character has objects/projectiles colliding with the front or the back of the sprite. In the case that there is a way to have multiple collision polygons on one frame, i'd be really grateful if someone told me how to do it.
If not, then i'd really appreciate someone telling if there's another way from me to get the whole different-animations-and-events-depending-on-whether-the-front-or-back-is-hit-thing
I have some ideas as to how I could go about it if multiple collision polygons are impossible, but they're kind of convoluted and cumbersome, so any help would be appreciated :D