Hello! I have played around with the multiplayer plugin and I like it a lot, I am interested in making a server which serves as the host in a seperate project and a client which players can connect to the server with but I am fairly new to this.
I have read the multiplayer tutorials and know how to create a game which sync the host game with the peers and I can connect from a client to the server with two separate projects but my problem is I don't want the host to parcipate in the game at all (only log it so no sprites) so I guess I can't use the sync object function, what would be the best way to store and send the position and other instance variables of the player sprites from the client to the host and then back to all the peers so they can see the change but not the host? Should I use an array which stores all the players data or something else?