Hi, everyone. Since Construct 2 uses peer-to-peer multiplayer, everyone is kicked from the lobby after the host quits. This wouldn't be a problem in a game with 2 people (leaving would crash the game in any case), but if a room has 15 people and the host decides to leave, everyone gets kicked in the middle of a game. Is there a way for a server to host multiple rooms at one time so they don't rely on a player?
Thank you in advance.