Hello all! A friend is on fire about this new feature and ask me something that i don't know either.
Can we sync movement mechanics more complex than simple key presses?
For example a swipe with starting and ending point (touch or click) but uncertain destination for the object itself?
Or a limited draw line for a character to move along, like the movement in "Flight Control".
Those kind of movement can still be synced and send as a normal packet between host and peers?
I'm worry with the packet sending more than the ability to sync the movement on all peers.
Hopefully you understood what kind of movements i'm talking about. If not then i will clarify with more examples.
Thanks!