Game scenario:
8 players are roaming a game world.
1 of the players enters a dungeon.
Desired effect:
This dungeon should now have a separate server.
When players enter the dungeon they are placed on the new server.
When players leave the dungeon they are returned to the main server.
Reasoning:
This shard behavior. Reduces stress and latency across the main game world.
This allows more dynamic servers, and could allow for larger player interactions.