i am starting new project and i want to make it something like monster hunter in the sense that i want the player to do different amounts of damage depending on where they hit a enemy.
what i wanna know is there a way for me to make a enemy made of multiple sprites ,that stick seamlessly together, that take different amounts of damage from different weapons and weapon types in different areas.
if there is another way to achieve this then let me know and thank you for the help.