Last spring I found out about the advanced scon exporting of Spriter animations, I was thinking to create a platformer with massive bosses, that would require the player to climb on them to defeat them. The technology makes C2 to treat the giant monsters parts as separate objects, for which I can individually attach "solid" behaviors, I can make some spikes on the back dangerous etc. It makes the boss basically a mass of moving platforms, that move horizontally, vertically and diagonally.
The problem I faced is that when my character is standing on a platforms/parts surface running or standing, its gravity somehow cant keep up with the platforms movements (even when they are pretty slow). Im not completely unable to advance forward along the parts/platforms, but the issue causes my character to often rapidly switch between standing on the floor and being in the air. This shows in the animations with the standing and jumping animations switching in a flashy way, like a hundred times in one second.
The problem ruins the way the game looks as described, but it also ruins the basic gameplay, because sometimes when I need to doublejump, Im unable to do it because C2 thinks I was already in the air, so it does the second jump first.
I need your help.