Hi,
i will use sprites to block the path of player. The player can move all the cells, but they must stop before sprites (the red blocks in example). Can anyone help me to fix the problem? Thank you for answers!
Here is the *.capx file:
dropbox.com/s/s5f3na3ao6mf655/MapBlocker_Test.capx
Best regards,
wossi
This is one way to do it:
improved *.capx
Thank you for your help. It's a good solution and its work for me! :)
...i'm very confused. I would rebuild your *.capx file but it dosen't work. The player stops one cell before the blocker?!
Here is the link to unfinished rebuild:
dropbox.com/s/5x689hf7h8x7ppd/mapblocker-rebuild.capx
The problem is the colission-polygon of your blocks. Make them a bit smaller and it will work..
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Ahhh, ok... now it's work. Thank you very much. But i have a second question. It is possible to make a smoother transition? Actually jumps the player from cell to cell. Can you help me again my friend?! :[ Thanks a lot! Best regards, wossi