If I wanted to drag a phys pistol anywhere on the screen, making it accelerate towards and aim towards the mouse pointer, stopping acceleration when it reaches the pointer so you have an accurate shot, how would I go about stopping it's movement?
The problem I'm having with this is that I can drag, drop and move the gun just fine, but once it gets to the mouse it starts doing loopies around the mouse position, or if I make it so it can't do that, it just starts falling downwards because of the phys gravity, still aiming towards the mouse pointer. There doesn't seem to be a way to disable or enable physics/set the gravity of a single object, otherwise this would be a lot easier for me.
Anyone have any suggestions?