Hey everybody,
Currently I’m making an adventure platformed game. In game, player collect coins (how original idea). After every level, player can use these coins to purchase 1 ups. Every 1up purchased will increase the 1up price by 1 (one). From levels player can also find items which will decrease the current 1up price by half.
I ran into a problem of calculating 1up price. I’m designing and figuring out, how many coins and price reduction items I need to place in levels for best balance. So I thought that easiest way of doing that is to create a spreadsheet, where I can input coin amount per level. That way, I could (in theory) easily play around with the coin amounts to find the best balance.
I tried and failed. Math isn’t my thing for sure. So could anyone help me to figure out how to make that spreadsheet? Even correct math formula is enough.
run-down:
At the beginning of the game: 1up price = 1 coin.
Every 1up purchased increases the 1up price by 1.
Item which will reduce the current 1up price by half.
Any kind of help is highly appreciated.