I'll try to describe this as accurately and simple as possible:
The Player moves around "Zones" where the camera scrolls to and focuses based on what zone the player is in. (ex: Mega Man, Castelvania, Older Top-down Zeldas, Binding of Isaac etc.)
The camera moves fine, but I don't know how to make the player's selection menu hud move when the camera shifts, and here's why:
The menu consists of these elements: A sprite background image, and 8 individual text objects.
When I attempted this, I used the camera zone sprites (which work as "Every Tick->is Player overlapping Zone->Scroll to Zone) and placed a new image point on those camera zone sprites. I then tried "Every Tick->is Player overlapping Zone->Set MenuBackground to Zone (image point 1)" and it worked find for the menu background.
However, when I tried to do the same for the text objects (which I put into a family), All the text objects would be smashed together. I know this is because it's telling all the text objects to move to the same image point.
I need to be able to move all the text objects to the active "Zone", while still keeping it's position relative to the screen. How can I achieve this?