IGDev
Assuming you've already given the Blue Arrow the Bullet behaviour, add these two events:
System: Every 1 second -> Black Dot: Spawn another object - Blue Arrow
Blue Arrow: On created -> Set angle to random(360)
Set random to 360 is wrong because arrow will multiple times miss hole
arrow on created should randomly sethis angle to holes position
when i use SET angle(self.X, self.Y, hole.X, hole.Y)
arrow go always to nearest hole and that is wrong