So I'm making a platformer with large levels and that causes performance issues. I split one of them between two layouts that are connected with doors that the player walks through but I would like it to be one layout that loads as you progress. Any ideas?
Thanks for your help!
-Vincent
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Yo have you considered using render cells (in your layer propreties) construct.net/en/blogs/ashleys-blog-2/how-render-cells-work-921
Thank you so much! That helped a lot! I had thousands and thousands of static objects lol
The prototype now runs at 60 fps while recording in high quality!