When you put in an event that loads a save file using C2's own load/save mechanic, does it automatically issue a destroy command to all objects?
Trying to figure out a bug:
- Object X on destroyed will spawn object Y
- Save game is supposed to return to a state where object X is not yet present
- If I load game while object X is present, the save game will immediately start out with object Y at X's previous location as if object X was destroyed
But, if I add an event to destroy X right before I load the save file, Y is not present. So, there's a workaround, I'm just trying to figure out the cause.