How to deal with the following situation.
There is a separate layer (for the window about the end of the level - victory or loss).
The condition of its display is as follows: when the enemy crosses a certain area, the layer with the window becomes visible, and the game pauses so that the enemies in the background stop moving and the turrets to shoot.
I decided to make the results window dynamic, and added the LiteTween behavior to it. But a pause interferes with its correct work.
Is it possible to somehow leave a pause, but at the same time for LiteTween to work?