Imagine a sprite moving from x=0 to x=1000 with LiteTween easeOutCubic function. It starts very fast, then slows down.
I want to manually place the sprite at x=200 and then continue the tween as if it started from x=0.
I know about the Seek action, but it requires progress (from 0 to 1).
I can't set progress to 0.2 because the function is not linear. For easeOutCubic the progress at x=200 will be something like 0.072
So how do I calculate the correct progress for any given position of the sprite? Or is there a way to tell LiteTween to resume at current position, not at current progress?