I feel this should be possible using the built-in behaviours, but not quite sure how to do it. Basically I want to build an overhead space-shooter where the player ship can rotate and always stays at the centre of the screen, always pointing upwards, meaning the background needs to rotate and move with the ship, as do the enemy ships. Also, I'd want the size to be effectively infinite, so I couldn't just do a huge layout and scroll across that.
Using the built in 'Scroll To' behaviour only solves this partially, because when you reach the edge of the layout you start to move away from the centre, and warping back at the other side doesn't work either.
I'm sure this is fairly straightforward but I'd appreciate some ideas on how to accomplish it in C2.