Greetings there! ^_^
So - with some help i created an item drop system simmilar to Borderlands and Diablo 3. When an item is dropped, (on created)
Set (all of the ID Below) To random (3) On each. Now it works fine - as it looks that all stats are random. I made a display text for each one of the stats to show when character is overlapping the item.
Now the problem is, when a weapon is created and all of the ID sets to randomly - it displays the item text just fine.
However when ANOTHER item drops, it overrides the last items stats too, it changes, how come? O.o
I want it to keep the value it had *when* it dropped/was created.
I gave the Item instace variables;
ItemLevelID
ItemStrengthID
ItemDexterityD
ItemVitalityID