Sounds like a co-op game where you go to next level when teammates are all in the right spot? I'd do this in one event like:
(option 1: An invisible sprite over the entire area that objects must overlap, code assumes there can be any number of players)
Conditions:
+PlayerSprite is overlapping ExitSprite
+System Compare PlayerSprite.PickedCount = PlayerSprite.Count (all players here)
Actions:
-> Go to next layout
(option 2: A distance check from a location)
Conditions:
+System Pick (By Comparison) PlayerSprite where expression distance(PlayerSprite.X PlayerSprite.Y, TargetX, TargetY) <= 32
+System Compare PlayerSprite.PickedCount = PlayerSprite.Count (all players are within 32px of that point)
Actions:
-> Go to next layout
Hope that helps!