When the player stops moving, i want time to go slower, but, the projectiles are moving at the normal speed when all the animations are slower. Am i missing something or is that what timescale does, just animations?
I would appreciate some help here
Timescale only affects dt (and behaviors), which you should be using anyway. If you move a fixed distance in pixels per frame, timescale will not affect your projectiles.
https://www.scirra.com/tutorials/67/del ... dependence
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Timescale only affects dt (and behaviors), which you should be using anyway. If you move a fixed distance in pixels per frame, timescale will not affect your projectiles. https://www.scirra.com/tutorials/67/del ... dependence
Thanks for the advice, i got it fixed