You definitely don't want a huge sprite, as transparent pixels require rendering as well. 4 instances of a 1 px sprite would be the way to go, with negligible performance impact (especially if positioned just outside of the viewport).
I'll have to fix the four instances with an every tick for my scrolling, which will decrease performance, won't it? Unless there's some behavior that keeps the object fixed to the screen regardless of scrolling, I can't use a different layer either, because I need the collisions on the scrolling layer.