How can I do interrupt the input control of the player at the time of losing?.

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  • Hi Everyone.

    It's me again, I'm polishing my game that I'm developing, but I've found a problem that I have not been able to solve.

    During a game, the player at the time of losing has an animation sequence before it is destroyed and for then go to the Game Over screen.

    I Used the "Start Ignoring" condition (corresponding to the "8 Direction" behavior), when I pressed the control pad (or some input directional) it does not move, however when pressing a button during the animation sequence, it is interrupted and shoot.

    Is there any way to disable the buttons (so that during the "game over sequence" is not interrupted)?.

    Thanks.

  • You can set a variable alive=true at your player, or if you have already a health variable to your player then you have to use it to all the buttons.

    So, lets say you have a fire_button, you can add another condition if players health its equal or greaten that 1 then shoot. Do it with all the buttons.

  • You can set a variable alive=true at your player, or if you have already a health variable to your player then you have to use it to all the buttons.

    So, lets say you have a fire_button, you can add another condition if players health its equal or greaten that 1 then shoot. Do it with all the buttons.

    I do not find it, I need that when the player loses, the trigger button is deactivated, because when pressing A, the trigger animation is activated, interrupting the death animation.

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  • > You can set a variable alive=true at your player, or if you have already a health variable to your player then you have to use it to all the buttons.

    > So, lets say you have a fire_button, you can add another condition if players health its equal or greaten that 1 then shoot. Do it with all the buttons.

    I do not find it, I need that when the player loses, the trigger button is deactivated, because when pressing A, the trigger animation is activated, interrupting the death animation.

    It should work, upload a capx.

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