Try not to store data in global variables, as their name will be visible in the minified code.
You can store your data in instance variable of a object (eg. an invisible global sprite). Instance variable names are changed during build, global variable names are not.
So, if you have global variable named "score", in your minified code you can search for that variable name.
If an object has a instance variable name called "score" (eg. "sprite.score"), it's name in the minified code will be something like "g.ba", so it'll be harder to find.
Also, you'll obviously need to improve your security more, you should never trust the client for any data it sends to you, global variable visible or not.