Idk why the local variables wouldn't work were they at static mode? They work on my end...
I like the wave effect but what I was trying to do was to implement it only on the digits that changed, so for example, if I added 100 coins only the 3 first digits would jump, but not immediately first the numbers would start rolling until they caught up.
But I like the small delay you added on yours so the numbers take turns to jump instead of jumping at the same time when they update I'll try to emulate that idea thanks. I'll keep working on it if I come up with something I'll update this post.
Edit:
I've achieved what I wanted but the formula is hardcoded, I would like to have some kind of formula that let me control how long would it take for the digits to update depending on the amount to add, as it's now it works but I guess I'll try to polish it a bit more, especially the speed at which the numbers update I would like to space more the time between update so you can distinguish the number, I think it has something to do with the "For each" If I add a delay on top of that only the first digit will update
Updated Capx With LiteTween:
dropbox.com/s/irha9lmwy7kb0zn/Animated%20Counter%20LiteTween%20Version%20V.2.capx