Hi, I'm curious, Do objects with the Physics attribute set to immobile use as much processing power as objects using Physics not set to immobile? I have an object using physics and for it to bounce off stuff I have to set the physics attribute to just about everything else so instead of say one object with Physics I need 50 or so.
I've read just about everywhere to keep Physics to an absolute minimum yet I'm in a catch 22 where I only need one object to have physics but am forced to use many. Any tips suggestions would be welcome or is it really necessary if immobile physics objects hardy use anything?
Thanks,
Jay