Ashley Then i guess i understood something wrong , i'm using the 3D shader by Gigatron (this one: ) that uses one texture to map 6 faces of the cube.
Uses this method because if i remember well gigatron told me due to some limits on GLshader only is possible one texture for a quad but maybe i messing with all this.
The 3D shader on C2 runtime works perfect with animations, but after compile and export in one sheets comes the problems.
But if this is true , Gigatron can you set the UV co-ordinates on the shader to allow animations?