Hello mates; I need some advice, appreciate if someone can help!
It's a top-down and player has the 8Direction behavior;
I have door objects with solid behavior;
I want my player to ignore the solid behavior and pass through the doors, while the enemies don't.
I found some old threads on this, but couldn't find something that works for me.
I've been trying this on events but that doesn't sounds very obvious, do you guys know some trick that I could use?
Thanks in advance!