I'm saving a scene in memory every time the user moves an object, by using "on touch end" then save scene. I don't want to do this when one object is touched - is there a way to exclude this object from the "any touch end"? I did try add the condition that the object is "not in touch or touching" but it seems that doesn't work every time.
do a right click on your event and deactivate it
Develop games in your browser. Powerful, performant & highly capable.
COGames
Have you tried this? It works for me.
COGames Have you tried this? It works for me.
Yes, and it worked sometimes but not every time (that I could tell).
I ended up saving the scene when specific objects are dropped and that fixed the save/load problem, and it works fine now.