I'm having a problem with my pinned sprites. I would like to make a game about a helicopter carrying cargo underneath it. When the helicopter gets hit buy missile, it drops the cargo, but if the player is quick enough, there is a chance the cargo can be recovered before smashing into the ground. This is what I have for this:
System > On start of layout > Cargo > Pin Pin to Helicopter
Missile > Is overlapping Helicopter > Unpin Cargo
Helicopter > Is overlapping Cargo > Pin Pin to Helicopter
The last 2 events conflict. Nothing happens. I'm not sure how to tell C2 to wait until the objects are no longer overlapping before checking if they are overlapping again before then pinning the cargo back to the helicopter.
Can anyone help with this?