Would this work with sprite variables as well as global variables?
so instead of ( Set Text to "Health: " & Health & "/" & Healthmax )
Would it be ( Set Text to "sprite1.Health: " & sprite1.Health & "/" & sprite1.Healthmax ) ?
Then ( Set sprite1.health to Clamp(sprite1.Health+5,0,sptire1.HealthMax) )
would that work for when you have several sprites controlled by the player? Say in like a FF style turn based rpg or a multiplayer gauntlet type game? I know they are super complex but as a just for instance.