Wow, thank you.. I've seen these "Pick" methods, but couldn't wrap my head around their implementation... Your example is perfect! Thanks!
Only problem which remains is the order of actions which are to take.. As I said, I've some actions which are only fitting for some of the family members, I can pick them by UID in a subevent now (thanks to you), but the actions for the family itself are already done at this point.. which is unfortunate in my case. Let's say the last action of the family "EnemyFamily1" is "Destroy", then in the subevent the picked "Enemy1" will never see an action.
There is no way to "get back" to the family after drilling it down to the family member in the subevent via the Pick method, or is it? There's "Pick all" method but I think that means something different.
And starting another event.. well, as I said, I want the whole collision handling with the bullet in one event, seems the best solution to me...
EDIT: Okay, MAYBE I've found the solution myself.. I first write all the actions for the family which can be done at the start in die beginning, THEN create a subevent and pick the right family member, perform the actions regardings the family member, THEN create another subevent and Pick the Family via UID again and perform the rest of the actions regarding the family...
At least that's a solution which worked for me.