Gravity on moving sprite

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This is a code so you can see the same skin on all screens (peers). Each peer gets a skin, in addition to 4 directions t
  • Hello! Thank you for taking your time to hopefully help me!

    This is my very first project with Construct 2 and while I'm learning pretty fast, I have a little fight with this simple thing.

    I want to add some gravity (pulls towards the ground) to my working superball! <img src="smileys/smiley36.gif" border="0" align="middle" />

    Here's my setup for now:

    <img src="http://img842.imageshack.us/img842/4831/88408243.png" border="0" />

    But now it moves in straight lines.

    BS = ballspeed

    S_obstacles are mainly players objects which are round.

    L_obstacles are walls around the scene (and the ground).

    I hope I make sense <img src="smileys/smiley9.gif" border="0" align="middle" />

    Thank you!

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  • Why not just add a physics behavior to you ball ?

  • Well, I don't know.

    I didn't successfully found a way to make it bounce back according to the round objects I use.

    I'll play some more with it :)

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