Is there a way to test for collision with an object bearing a particular UID, but could be any number of different objects? Say in one playthrough, a bullet might collide with your object. Another time a player might. A third time a fireball might, etc, etc, ad nauseum. What if you don't know (at the time of making the game) what might be colliding during run time, but want to get it's UID and check to see if that particular UID is still around several ticks later?