I know this topic has to exist but I can't find anything through numerous searches...
I'm attempting a Zelda-style game, but noticed when my player runs into an enemy, the enemy hits multiple times and takes huge chunks out of the player health. I'm wondering if there's a way to tell C2 when the player is flashing (indicating they've been hit) to freeze the health variable until the flash has finished? That kind of half-second immunity you get after taking damage in virtually any game.