Hey, I'm creating a gamen in which things need to be timed exactly to music.
Now, I only use events and funcions like every x sec or wait 0.1 sec to do the critical events. So I thought I would be framerate independant. ( my timer only starts whent he music is playing so thats not the issue.) But the music is a bit faster relative to the events once I run on a slower pc that runs the game around 55-60 fps intsead of constant 60 on my other pc. Now I'm thinking I might not understand how music is played or how wait and every x seconds work.
I would love if you know anything about that or have similar issue. thanks :)